In Part 02, we’ll take a look at getting a camera track inside of Nuke. We’ll look for problem spots, how to resolve them and how to refine the track. We’ll look at setting up cards in 3d space as well as exporting a FBX camera to Cinema 4D. We’ll also take a look at the Point Cloud node and how that can help you place your objects in the scene.
FLOW – A Mograph & VFX Process Part 02: Camera Tracking in Nuke