Please enjoy Part 3 where we will take a look at how we created the data flow in Cinema 4D using the 3D tracking data from Nuke in Part 2. First, we’ll go over the importance of using reference images to help open the visual conversation with the client for the purpose of pinning down an approved concept and direction. Then, we’ll look at some of the R&D process that helped us to arrive at a solution for how to technically achieve the data flow look and movement for the purpose of the animation. Finally, we will go over how to handle client feedback that can force you to scrap your original concept and how to stay on track to deliver on time despite large scale client changes.
FLOW – A Mograph & VFX Process Part 03: Creating the Data Flow in Cinema 4D